Our emphasis is on leaderships, innovation, and communication by creating challenging experiences through which students learn how to collaborate, experiment, and iterate solutions.
What we do
The Entertainment Innovation Center (EIC) is a graduate program for interactive entertainment
TheEIC aims to bring together the brightest professionals from the fields of arts/entertainment and engineering/technology in order to build interdisciplinary teams that can produce shows, exhibitions, products, artifacts that entertain, inform, and inspire.
Explore projects and courses in Transformational Games, Interactive Storytelling, and Innovation by Design
Learn from high-profile entertainment/technology professionals who will become your mentors and get to work with real clients in the entertainment industry
Build your network and collaborate with peers from diverse backgrounds and disciplines
A Four-semester Professional Graduate Program
Our curriculum has you doing everything from improvisational acting to building virtual worlds. Along the way, you’ll learn to collaborate, problem-solve, communicate and lead.
All EIC students take the following 4 core courses: - Fundamentals of the EIC (9 units) - Improvisational Acting (9 units) - Visual Storytelling (12 units) - Building Virtual Worlds (24 units)
From the second to fourth semester, students take 1-2 electives (6-12 units) per semester and work on Interdisciplinary Projects (36 units.) Students can also apply for a semester of Academic Co-op with a company. For more details, please see our handbook.
*Prices are subject to change due to currency fluctuation and unforeseen economic circumstances. The rates shown include tuition rates and required fees (student activities fee, transportation fee, technology fee.)
It’s been a while since Covid-19 pandemic has been spreading in our society, and it absolutely changes the way we are living life. Therefore, this situation makes it inconvenient and unwieldy for us all to travel while this pandemic is still going on. However, in this era, modern technology allows us to travel while we are sitting in our room with gadgets like tablets, mobile phones, or computers.
The dream to fly high and the dream to touch the sky have possibly come true as the previous historical exploration – Elon Musk's SpaceX trip around the moon. After that, the new inscribed man-made phenomenon in the world which is a new lunar space race flying the audiences into the moon with a ‘virtual reality’ occurred.
Influencers are people who have the ability to influence others by promoting or recommending the product or service on social media. They can persuade consumers to purchase products until those particular products get out of stock. Moreover, the power of influencers is unexpected because it can be extremely impactful to people's thoughts and minds. Due to the pandemic, many companies started to create influencers who are the perfect model for their brands to promote products and attract consumers. These influencers will perfectly portray the image of their companies, and can be controlled behaviors because they are not real human. These amazing influencers are called ‘virtual influencers’.
A special opportunity to listen and talk with a panel of top entertainment and media professionals. The EIC panelists were Siwat Chawareewong, CEO of GroupM Thailand, Tanat Tananuchittikul, CEO of Cartoon Club, Kiattiyot Panichprecha, Founder/CEO of bit.studio, Juck Somsamarn, Founder/CEO of The Monk Studios, and Chalermchatri Yukol, Founder/CEO of FuKDuK TV and the Program Director at PCCW OTT (Thailand.)